Pinball Fantasies ----------------- GENERAL INFORMATION ------------------- The JACKPOT is a score counter which is built up for each table during the game. It's value is fairly high, usually 10 Million or more. Many of the lights on the tables have letters on them which enable special features as follows: XB - Extra Ball JP - Jackpot DB - Double bonus xM - Score x million points SB - Score bonus 5x - Score 5 times feature points HB - Hold Bonus MB - Bonus Multiplier x/xK - Score x thousands A flashing light is often a hint as to where you can raise your score and collect the bonuses. At the end of your game the last but one digit of your score will be shown in the panel. Random numbers will then be flashed across the panel and one will be selected. If your number matches the random number you are awarded an extra ball and can continue play from where you left off. THE TABLES ---------- TABLE 1 * PARTYLAND ------------------- DUCK TARGETS Light all DUCKS to enable SNACKS (ICECREAM, SODA and POPCORN) in turn. Shoot ball into the trap under the top flipper to eat the lit SNACK. Eating all SNACKS enables HOLD BONUS and DOUBLE BONUS on the ANTICLOCKWISE loop. The DOUBLE BONUS is only active for 10 seconds. Eating all the SNACKS afterwards enables DOUBLE BONUS. PUKE Light all PUKE letters then shoot the DRAGONS' MOUTH for 5 MILLION points, EXTRA BALL and JACKPOT in turn. CYCLONE Shoot the CYCLONE to add 1 to the BONUS COUNTER. DRAGON Shoot the DRAGONS' MOUTH when no lights lit to score 250,000 points. JACKPOT Collect from the DRAGONS' MOUTH after: 1. Spelling PUKE 3 times. 2. Enabling HAPPY HOUR. 3. Enabling MEGA LAUGH. JACKPOT only lasts for 30 seconds during HAPPY HOUR and MEGA LAUGH. BONUS MULTIPLIER Shoot the SKYRIDE 3 times and shoot the ANTICLOCKWISE loop to collect the next BONUS MULTIPLIER. ARCADE Enabled by hitting the target just below the entrance. Gives bonus of either: 1. Nothing 2. 500,000 points 3. 1 MILLION points 4. 5 MILLION points 5. Enabling SIDE-LANE EXTRA BALL light 6. An extra CRAZY letter. ROCKET LIGHTS Light all ROCKET lights to score 2,4,6, and 8 BONUS MULTIPLIERS in turn. Score EXTRA BALL and 1 MILLION points in turn after lighting all BONUS MULTIPLIERS. EXTRA BALL Collect from the DRAGONS' MOUTH after spelling PUKE twice. SIDE-LANE XB When XB light is enabled, exiting through a SIDE-LANE awards an EXTRA BALL. TUNNEL Repeatedly shooting the TUNNEL after ball falls from DROP ZONE awards the flashing TUNNEL BONUS and enables the next BONUS for 10 seconds. SKILL SHOT Scored by shooting the CYCLONE or the TUNNEL immediately after the ball is shot from the spring. HIDDEN HALLWAY Mystery bonus enables 5 count bonuses on the CYCLONE. MEGA-LAUGH Light up MAD letters to spell CRAZY. 1 MAD letter lit each time you shoot the ball into the CLOCKWISE loop. 1 CRAZY letter lit when all MAD letters lit. MEGA-LAUGH scores 5 MILLION points for all ramps and passages for 25 seconds. HAPPY-HOUR Spell PARTY by completing the following: 1. P - shoot the ANTICLOCKWISE loop and then the TUNNEL. 2. A - eat all 3 SNACKS. 3. R - shoot the ANTICLOCKWISE loop and then the CYCLONE. 4. T - shoot any SKYRIDE/LOOP combination twice in 10 seconds. 5. Y - spell PUKE. HAPPY-HOUR scores 1 MILLION points for all TARGETS (bumpers, drop target etc) for 25 seconds. TABLE 2 * SPEED DEVILS ---------------------- GEAR Spell GEAR as follows: 1. Shoot the JUMP ramp to light G. 2. Shoot the OFFROAD ramp to light E. 3. Shoot B,U and R targets to light A. 4. Shoot N,I and N targets to light R. These can be completed in any order. POSITION Each GEAR spelt enables 2 POSITION OVERTAKES which are collected by shooting the RIGHT and LEFT (or vice-versa) ramps one after the other. EXTRA BALL Enabled after completing 20 MILES. Scored by shooting the TOP RIGHT passage when light enabled. JACKPOT Collected by shooting the JUMP ramp when the JACKPOT light is lit. Lit for 20 seconds only. SUPER-JACKPOT Collect SUPER JACKPOT in the PIT-STOP after scoring JACKPOT on the JUMP ramp. MILES Shoot the LEFT and RIGHT ramp to collect 1 MILE. MILLION Shoot the RIGHT and LEFT (or vice versa) ramps within 5 seconds to score 1 MILLION points. SPEED Shoot the LEFT and RIGHT ramps and then shoot the JUMP ramp to increase the SPEEDOMETER one step. Each ramp then scores the SPEED value x1000 points. AUTO-FEATURES Every 2 SPEED steps enables a BONUS PART for your CAR. Collect the part by shooting the flashing 1-5 lights. A CAR part flashes when collected. GOAL Enabled when POSITION 1 is reached. This also enables the JACKPOT for 20 seconds. Collect the GOAL in the PIT-STOP. MULTI-BONUS Light all the PIT lights and shoot the OFF-ROAD ramp to collect the next MULTI-BONUS. After all bonuses are collected lighting PIT scores 1 MILLION points. OFF-ROAD Enabled after 10,40,60...miles. All targets score 100,000 points for 25 seconds. TURBO-MODE Enabled when GOAL is collected. Awards 5 MILLION points on all ramps for 25 seconds. JUMP Enabled after collecting 30,50,70...miles etc and is collected on the JUMP ramp. JUMP awards 10 MILLION points. TABLE 3 * BILLION DOLLAR GAMESHOW --------------------------------- SKILL RAMP Shown by the top red Arrow. LEFT PASSAGE Circular lane starts by the MUSHROOMS and ends at the TOP FLIPPER. RIGHT PASSAGE Reverse LEFT passage. MULTI-BONUS Shoot the LEFT passage and the CLOCKWISE ramp to collect the next MULTI-BONUS. EXTRA BALL Shoot the SKILL ramp 12 times to enable EXTRA BALL on the LEFT passage. JACKPOT Collect 3 prizes to enable JACKPOT for 25 seconds. Collect it in the RIGHT ramp. SUPER-JACKPOT Collect the JACKPOT to enable SUPER-JACKPOT (50M) for 5 seconds on the CLOCKWISE ramp. PRIZES Enable the PRIZES by: 1. Shoot the RIGHT ramp and then the SKILL ramp to enable the TV. 2. Shoot the RIGHT ramp and then the CLOCKWISE ramp to enable the CAR. 3. Shoot the LEFT passage and then the SKILL ramp to enable the TRIP. 4. Shoot the RIGHT ramp, the SKILL ramp and the RIGHT passage to enable the BOAT. 5. Shoot the RIGHT ramp, the CLOCKWISE ramp and the LEFT passage to enable the PLANE. 6. Shoot the LEFT passage, the SKILL ramp and the RIGHT passage to enable the HOUSE. You have to enable and collect the TV, CAR and TRIP with one ball before you can shoot for the BOAT, PLANE and HOUSE. COLLECT PRIZES Shoot the LOOP MIL down to the LEFT BALL TRAP to collect a prize. Collecting 3 prizes enables the second set of 3 prizes and the JACKPOT. When all 6 prizes have been collected shoot for the LOCK. This enables BILLION which can be collected in the LEFT BALL TRAP. LEFT BALL TRAP Opened by: 1. Enabling the TV, CAR and TRIP. 2. Enabling the BOAT, PLANE and HOUSE. 3. Hitting all the DOLLAR targets. MILLIONS Shoot the LOOP MIL repeatedly when the LEFT BALL TRAP is shut off to score 1 MILLION each time. MILLION PLUS Shoot the RIGHT ramp followed by CLOCKWISE ramp for 1, 2, 3... MILLIONS. CASH-POT Shoot the LOCK to score the current CASH-POT value. SMALL WHEEL Hit both DOLLAR targets to enable the SMALL WHEEL. Shoot the LEFT BALL TRAP to spin the WHEEL and collect a random value. 5X CASH Enable 5X CASH by shooting the CLOCKWISE ramp. Shoot the LOCK to collect 5x the CASHPOT value. TABLE 4 * STONES 'N` BONES -------------------------- SCREAMS RAMP Ramp on the right. STONE & BONE Spell STONE and BONE to enable the next GHOST. KEY Spell KEY to open the TOWER for the next TOWER value. EXTRA BALL Shoot the SCREAMS ramp 10 times to enable the EXTRA BALL which is collected in the TOWER. JACKPOT Collected in the TOWER during GHOST HUNTER and GRIM REAPER. SUPER-JACKPOT Shoot the TOWER straight after collecting the JACKPOT to score 50 MILLION points. MULTI-DEMON Enables a BALL LOCK in the VAULT and WELL. Collect the following points on the SCREAMS ramp: 1. No locked balls - 5 MILLION points. 2. 1 locked ball - 10 MILLION points. 3. 2 locked balls - 20 MILLION points. TOWER Collect the current TOWER value, and collect the enabled TOWER bonus when enabled. SCREAMS RAMP Collect 1 SCREAM. WELL Collect the current WELL value. BONUS MULTIPLIER Shoot the CLEAR ramp and the WELL to collect the next BONUS MULTIPLIER. MILLION Shooting the LEFT ramp repeatedly scores 1 MILLION points each time. MILLION PLUS Shoot the CLEAR ramp and then the far RIGHT passage to score 1, 2, 3...MILLION points. 2x SCREAMS Shoot the CLEAR ramp and the SCREAMS ramp to collect 2 SCREAMS. GHOST HUNTER All TARGETS and BUMPERS score 1 MILLION points for 30 seconds. GRIM REAPER All TRAPS and RAMPS score 5 MILLION points for 30 seconds. TOWER HUNT Shoot the TOWER for 5, 10 and 20 MILLION points in turn within 30 seconds. LOOP COMBO Shoot the CLEAR ramp to the ROLL-OVERS, drop down to the LEFT FLIPPER and hit the SCREAMS ramp and the far LEFT ramp for 5 MILLION points. LEFT BALL TRAP Collect the enabled GHOST and the VAULT value. GHOSTS The GHOSTS are lit up one after the other when spelling STONE and BONE, and award the following: 1. BAT - 5 MILLION points. 2. BLUE GHOST - Enables TOWER HUNT feature. 3. GREEN SMILER - Enables EXTRA BALL. 4. RED DEVIL - 10 MILLION points. 5. YELLOW POLTERGEIST - Enables GHOST HUNTER feature. 6. BLUE OCTOPUSSY - Enables MULTI-DEMON feature. 7. MUMMY HEAD - 15 MILLION points. 8. GRIM REAPER - Enables GRIM REAPER feature. A GHOST must be collected before the next one can be enabled. R.I.P Spelling RIP enables the KICKBACK in the LEFT BALL TRAP.